Devops & Release Engineer at Gameloft | Job-Scouts.com

Devops & Release Engineer

Gameloft
full-time mid Paris, IDF, France · More jobs in Paris, Île-de-France, France
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Job Description

Main Context

Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

What it means on a daily basis

You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.

• Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements
• Architect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine
• Implement automated quality gates to shift issue detection left in the pipeline, before builds break downstream
• Optimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset — uptime, latency, and cost/performance trade-offs guiding decisions on Horde and Zen Server
• Develop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)
What success will look like

Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.

• Builds are fast, reliable, and predictable across all platforms, with build time and failure rate tracked as core KPIs
• Developers self-serve playable builds and internal tools through a frictionless, well-documented golden path
• CI/CD pipelines and the Kubernetes-based Internal Developer Platform scale under production load without breaking, backed by proactive capacity and cost monitoring
• Studio web tools and services run highly available, with clear ownership and minimal manual intervention
Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across

Who you would be working with

• Game developers (programmers, technical artists)
• QA teams
• Production teams
• Technical leadership (Tech Director, Leads)

Requirements

Department: DEVOPS
Function: Engineering
Experience Level: Mid-Senior Level

Location

Paris, IDF, France
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