Division Principal Game Programmer (Unreal Engine, AI) at Gameloft | Job-Scouts.com

Division Principal Game Programmer (Unreal Engine, AI)

Gameloft
full-time lead Ho Chi Minh City, Ho Chi Minh, Vietnam · More jobs in Ho Chi Minh City, Ho Chi Minh, Vietnam
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Job Description

WHAT YOU WILL BE WORKING ON​

What you will focus on

This role exists because reactive execution is no longer enough. The OTT programming division needs a technical authority who can shift the team's positioning from "a team that delivers what it is asked to build" to "a technical partners that others actively seek out because of the value it brings to a game's success." That shift requires someone who can set a long-term technical vision, build scalable production ecosystems, and drive focused R&D; including applied AI in game development, while simultaneously ensuring flawless deliveries across multiple live and co-development projects.

 

What it means on a daily basis​

• Monitor the technical health of multiple projects, working closely with technical leads to surface risks early, prevent bottlenecks, and keep deliveries on track.
• Define and enforce studio-wide coding standards, architectural patterns, and engineering workflows, and drive their adoption across programming teams.
• Lead high-impact R&D; initiatives, with particular focus on AI applied to game development, and ensure successful integration of outcomes into production pipelines.
• Provide hands-on technical guidance and mentoring to programmers, conducting periodic competency assessments and building clear development paths.
• Act as the primary technical counterpart for co-development partner studios, aligning on architecture, tooling, style guides, and Unreal toolchain standardization across shared pipelines.
• Collaborate cross-functionally with Game Design, Art, and Production to improve how programming integrates with other disciplines and contributes to overall product quality.
• Strategic resource planning and project allocation in partnership with the Studio Technical Director.
 

What success will look like​

Within your first year, you will have made a visible and assessable impact on at least one co-development project or on a strategic technical mission defined in alignment with the studio's long-term vision. That impact will be confirmed through calibration with multiple stakeholders across the organization, not through self-assessment alone.

 

Who you would be working with​

• Report to the Studio Technical Director.
• Operate accross a programming department of around 35 to 40 people, spanning multiple seniority levels and allocated to live service and co-development projects.
• Collaborate closely with Department Heads and Team Leads across Game Design, Art, and Production, as well as Studio Directors and the Studio Manager.
• Work directly with Technical Managers and Technical Directors from co-development partner studios.
 

Your recruitment journey

• Screen Call with a Recruiter
• First Interview with the Studio Technical Director and Division Principal/Manager
• Second Interview with Studio Manager and HR Director 
• Final interview with a Technical Director from a sister studio
 

Where this role can take you

If the opportunity arises and the qualifications are in place, this position is a direct pathway to the Studio Technical Director role. That outcome is not guaranteed, but it is a realistic evolution for the right person.

Requirements

Department: TECHNICAL LEADERSHIP
Function: Information Technology
Experience Level: Not Applicable

Location

Ho Chi Minh City, Ho Chi Minh, Vietnam
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