3D Environment Artist (Middle/Senior)
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Job Description
WHAT YOU WILL BE WORKING ON
What you will focus on
Join Gameloft’s Artist team to bring game worlds to life by creating high-quality 3D environments, from terrain and architecture to props and key landmarks. You’ll transform concepts and references into visually compelling, technically optimized assets that meet the project’s art direction and production requirements.
What it means on a daily basis
• Create immersive 3D environments: Model and texture terrain, architecture, props, and landmarks based on concepts, references, 3D mock-ups, and art direction.
• Build and optimize assets: Create high-poly and low-poly models, develop PBR assets and textures, and optimize environments for real-time rendering on mobile and console platforms.
• Support visual quality: Help define material and lighting properties for environment shaders, ensuring consistency with the project's artistic direction.
• Own your work and solve problems: Identify and resolve modeling, texturing, and workflow issues while meeting deadlines and technical specifications.
• Collaborate and improve workflows: Work closely with the Art Lead, Design, and other team members to coordinate production, improve workflows, and share technical knowledge.
Who you would be working with
• You will be reporting to the Artist Supervisor, Art Producer, and Art Lead/Director.
• Closely collaborating with other disciplines in the Art team (e.g., 2D Art, Animation, Technical Art, VFX) and other teams in the project (e.g., Game Design, Programming).
Where can this role take you?
• Advance vertically to higher level in the 3D team such as Senior or Principal position.
• Transition to other disciplines within the Art team: 2D Artist, 3D Animator, VFX Artist, and so on.
Recruitment journey
• Online screening call with recruiter
• Distance art test
• Offline interview with Artist Supervisor, Art Director, and Producer
Requirements
Department: ART & VIDEO
Function: Art/Creative
Experience Level: Mid-Senior Level